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There are two ways to install mods: you can either subscribe to mods via the Steam Workshop (this installs the mods automatically), or you can download mods from other sources and install them manually.

Once you have installed a mod, you can enable it by using the Mod Manager. To access the Mod Manager, select the Mod Manager tab on the pre-game Options window (this is the window that appears when you launch the game).

You'll find full instructions on using mods below.

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Mod stability and compatibility

The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues.

Many mods are incompatible with each other. Enabling incompatible mods may cause the game to crash. If you plan to enable multiple mods at once, we recommend checking the mods' documentation for information about their compatibility with other mods.

Saved games and mods

It is possible to add mods to a saved game: you can enable mods and load a saved game made before those mods were enabled. However, we recommend enabling any mods you want to use before starting a new game, rather than adding them to an existing game.

It is not possible to remove mods from a saved game: if you save a game while using one or more mods, you must always have those mods enabled while playing that saved game. If you disable any of those mods, you will be unable to load the saved game.

Installing mods via the Steam Workshop

The easiest way to install mods is to subscribe to them via the Steam Workshop. Subscribing to a mod installs it automatically.

To subscribe to a mod:

  1. Open the Steam application.

  2. Select Library.

  3. In the list of games on the left-hand side of the window, highlight XCOM 2.

  4. In the list of links on the right-hand side of the window, select Community Hub.

  5. Select the Workshop tab.

  6. Use the Browse tab in the workshop to search for mods. To subscribe to a mod, click on the Subscribe button (“+” icon) on the mod.


The next time you launch the game, any mods to which you have subscribed will appear in the Mod Manager on the pre-game Options window.

To unsubscribe from a mod:

You can also unsubscribe from mods via the Steam Workshop. To do so:

  1. From the Workshop tab, place your mouse pointer over the Browse tab, then select Subscribed Items from the drop-down menu.

  2. A list of the mods to which you are subscribed will appear. Click on the Unsubscribe button next to a mod to unsubscribe from it.


Once you have unsubscribed from a mod, it will no longer appear in the Mod Manager.

Installing mods that you have downloaded

It's also possible to download mods from sources other than the Steam Workshop. In this case, you'll need to install the mod manually.

To install a mod manually:

  1. Open the Steam application.

  2. Select Library.

  3. In the list of games on the left-hand side of the window, right-click on XCOM 2, then select Properties.

  4. Select the Local Files tab.

  5. Select Browse Local Files….

  6. The “XCOM 2” folder will open. Navigate to XCOM2Data/xcomgame/mods. If the “mods” folder does not already exist, you should create it yourself.

  7. Copy the folder of the mod you want to install into the “mods” folder.

  8. From the “XCOM 2” folder, navigate to XCOM2Data/xcomgame/config.

  9. Open the defaultmodoptions.ini file in a text editor.

  10. Add a line to the bottom of the file that says:
    ActiveMods='[MOD NAME]'
    …where [MOD NAME] is the name of the mod file you are adding, excluding the file extension. For example, if the mod is called LW_SMGPack.XComMod, you would add the line ActiveMods='LW_SMGPack'

  11. Save the defaultmodoptions.ini file, then close it.


The next time you launch the game, the mod will appear in the Mod Manager on the pre-game Options window.

To uninstall a mod that you've installed manually, you must delete its folder from the “mods” folder. You should also remove the line from the defaultmodoptions.ini file. Once you have deleted a mod, it will no longer appear in the Mod Manager.

Enabling and disabling mods

Once you have installed a mod, either by subscribing to it in the Steam Workshop or by installing it manually, you must enable it using the Mod Manager before it will appear in the game.

To enable a mod:

  1. From the pre-game Options window, select the Mod Manager tab.

  2. The name of the mod will appear on an icon in the Mod Manager. Click on the red Off button next to the name of the mod to switch it to On.

  3. The next time you launch the game, the mod will be enabled.


To disable a mod:

To disable a mod, open the Mod Manager and click on the green On button next to the name of the mod to switch it to Off.

< Modding:Player Guide
Player's guide to using mods
  • Getting Started


Do you want to play Stardew Valley with mods? This guide is for you!

  • 2Getting started
  • 4Frequent questions

Intro

A 'mod' is just a package of files which changes Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and more.

Using mods is easy! You just need to..

  1. Install SMAPI. That's the mod loader for Stardew Valley — it launches the game with mod support and lets mods interact directly with the game code. It's safely installed alongside your normal game, and you can uninstall it anytime.
  2. Unzip mods into your Mods folder.

See frequent questions below, or keep reading to get started!

Getting started

Install SMAPI

First you'll need to install the mod loader, SMAPI. Click the right link for more info:

Find mods

Next you can download the mods you want. Some suggestions:

  • most popular mods on Nexus;
  • recommendations for a first playthrough;
  • search for mods here:
    site description
    Nexus Mods Most mods are released here.
    (Registering an account is free, just don't choose a package when you register.)
    ModDrop Many mods are released here. You can install mods quickly through their Windows-only client (which also handles auto-updates), or download mods directly from the website without registration needed.
    Chucklefish mods Some older mods are released here, though most are also on ModDrop or Nexus.
    Stardew Valley forums Some older mods are posted directly in the forums. Some hidden gems are only here, but finding them can be a challenge.

Before you download a mod..

  • Does it work with the latest version of the game? (For SMAPI mods, see the mod compatibility list; SMAPI will also automatically disable most incompatible SMAPI mods. You're on your own for XNB mods; try checking the mod description or comments for those.)
  • Don't download from stardewvalleymods.net. (Mods here are usually outdated, since the site republishes mods without permission for ad revenue.)

Find your game folder

Next you'll need to open your game folder (the one containing Stardew Valley's .exe file). Here's where to find it by default:

Platform Path
Windows GOG: C:Program Files (x86)GOG GalaxyGamesStardew Valley
or C:GOG GamesStardew Valley
Steam: C:Program Files (x86)SteamsteamappscommonStardew Valley
Android/storage/emulated/0/StardewValley/Mods
(Usually file manager apps show StardewValley in the root)
Linux GOG: ~/GOGGames/StardewValley/game
Steam: ~/.local/share/Steam/steamapps/common/Stardew Valley
Mac GOG: /Applications/Stardew Valley.app/Contents/MacOS
Steam: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

Not there? Here are some other ways to find it:

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Modding
more options
Option 2: find it through SMAPI
  1. Launch SMAPI.
  2. Enter this command in the SMAPI console (the second window that opens with the game):
Option 3: find it through Steam
  1. Open the Steam client.
  2. Right-click on Stardew Valley.
  3. Click Properties.
  4. Click the Local Files tab.
  5. Click the Browse Local Files.. button to open the game folder.
Option 4: find it through GOG Galaxy
  1. Open the GOG Galaxy client.
  2. In the game sidebar, right-click on Stardew Valley.
  3. Choose Manage Installation > Show Folder to open the game folder.

Install mods

To install a mod, just unzip it into the Mods folder in your game folder. Make sure each mod has its own subfolder, without trailing numbers. For example, if you have a PineapplesEverywhere mod, you should have a file structure like this:

Tips:

  • If you have a lot of mods, you can optionally organise them into subfolders. SMAPI will automatically search inside each folder until it finds one with files.
  • To disable a folder, just add a dot in front of the folder name (like .disabled mods). Windows won't let you do that by default, but just put a dot at the end too and it'll let you (like .disabled mods.).
  • Download mods into a folder other than Mods, unzip them there, and then move their folder(s) into Mods. That helps prevent errors related to extra files.
  • If you have a folder that looks like PineapplesEverywhere-1234567890, check inside it for the actual mod folder. Folders named like this often have more folders and possibly readme files inside them.

Configure mods

Some mods have a config.json file in their mod folder. It might be created the first time you launch the game with that mod. This file lets you customise the mod settings.

To edit the config.json file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a basic guide to JSON; basically make sure your values are surrounded by quotes (like 'value'). You can use this JSON validator to make sure the format is correct.

Update mods

To update a mod, just replace its files with the new versions (making sure to keep generated files like config.json). The Moddrop mod manager will auto-update any mods that are hosted on its service and that you are subscribed to.

More detailed steps:

  1. Download the new mod version.
  2. Check the mod page for any special update instructions.
  3. Unzip it somewhere else (not in your Mods folder).
  4. Open the mod's old and new folders, so the manifest.json is visible in both.
  5. Copy all the files/subfolders from the new folder into the old folder.

Remove mods

Delete a mod from the Mods folder to uninstall it. Make sure to check the mod page in case it mentions any special uninstall instructions.

XNB mods

XNB mods replace files in your game's Content folder with custom versions. If a mod has some .xnb files and no manifest.json, it's an XNB mod. This is an older type of mod that's no longer recommended, but see Modding:Using XNB mods if you're still interested.

Games

Frequent questions

Which platforms allow mods?

Mod support for each platform:

Platform Mod support
PC Linux ✓ fully supported
Mac ✓ fully supported
Windows ✓ fully supported
console Nintendo Switch ✖ no mod support
PS4 ✖ no mod support
XBox One ✖ no mod support
mobile Android ✓ most mods supported
iOS ✖ no mod support

Almost all mods will work on any supported platform, since SMAPI rewrites them for compatibility.

Can mods corrupt my save?

Yes, but it's extremely rare. Only a few mods affect your save file at all. If you avoid those, mods are very unlikely to corrupt your save file. In most cases, you can fix save corruption by undoing the last save.

If you're worried, just back up your save files occasionally. That's strongly recommended even if you don't use mods, since save corruption is almost always caused by the game itself. SMAPI also creates a daily backup of your saves automatically; you can retrieve those from the Mods/SaveBackup folder.

Can I stop using mods later?

Modding Ios Games Mac Torrent

Yep. With a few exceptions (see previous question), mods don't directly affect your save file so you can stop using them anytime.

Do mods disable Steam achievements?

Steam achievements work fine, as long as you launch SMAPI through Steam. Make sure you follow the install instructions to configure Steam on Windows (no Steam changes needed on Linux or Mac). If the Steam overlay works, the achievements should work too.

Do mods work in multiplayer?

Yep, but it depends on the mod. Usually each player can have their own mods, and you can mix modded and vanilla players. Some mods don't work (or work poorly) in multiplayer, or affect other players too. Try checking the mod description for details about multiplayer (often under a 'compatibility' header).

Here are some approximate rules for mods that don't specify:

type of mod effects summary
Content Patcherdepends See Multiplayer in the Content Patcher readme (applies for XNB mods too).
Map replacements local That includes mods which replace an existing map (without adding special logic with SMAPI). These are only visible to players who install them. Players without the custom map will see the normal map and will be subject to the normal bounds (e.g. they may see other players walk through walls, but they won't be able to follow).
Custom items global That includes new crops, fruit trees, craftables, cooking recipes, furniture, wallpapers and floors, weapons, rings, clothing, and hats. Any mod that adds completely new items that don't exist in the base game needs to be installed by all players. If anyone is missing a custom item mod, it can cause crashes, give you error items, break your save, or stop farmhands from joining.
Custom locations global That includes new locations and buildables added by TMXL or other frameworks. All players should have the same location mods. Entering a custom location that not everyone has installed can cause crashes. Buildables can only be built by the main player.
Custom NPCs global That includes any mod that adds new characters to the game. All players should have the same custom NPCs installed to avoid issues. Farmhands are currently unable to see custom NPCs at festivals (this is due to be fixed in an upcoming version of Content Patcher). Farmhands also can't marry custom NPCs; the host is able to do that with no issues.
Visual changesdepends That includes custom portraits and sprites, custom farmer appearance, recolors, etc. Most of these mods only affect the players who installed them. Other players won't be affected. If both players have the same mods, they'll see the same visual changes. The exception is Content Patcher farmer appearance mods that add, rather than recolor, the existing sprites. All players need to have the same amount of new sprites (e.g. hairstyles or shirts) or there can be visual bugs for other players. On older versions of SMAPI, this can cause crashes.
'Cheat'/'efficiency' mods local That includes mods that increase player speed, make farm tasks easier, give infinite energy, spawn items, etc. Other players will see the effects, but won't be able to use the mod unless they have it installed. It won't affect other players.
Time changes global That includes any mod which pauses time, changes the current time, or changes the rate of time. These mods only work when installed by the main player, but will affect all players. They will have no effect when used by farmhands.
Custom UI local That includes mods that add new icons, tooltips, and menus. These mods only affect the players who installed them. Other players won't be affected.
World changes global That includes any mods which edit things in the world — durable fences, monster stat changes, etc. These mods affect all players, no matter who installs them.
Other modsdepends See the mod's description for details, or ask the author.

What is SMAPI?

SMAPI is the mod loader for Stardew Valley. It works fine with GOG and Steam achievements, it's compatible with Linux/Mac/Windows and (unofficially) Android, you can uninstall it anytime, and there's a friendly community if you need help. SMAPI is required for most types of Stardew Valley mod.

SMAPI does a lot for you. For example, it will..

Modding Ios Games Mac 2017

  1. Load mods into the game and provide APIs they can use. Many types of mod aren't possible without SMAPI.
  2. Rewrite mods for crossplatform compatibility, so you can use almost any mod on any platform.
  3. Intercept errors. If a mod crashes or causes an error, SMAPI will intercept the error, show the error details in the console window, and in most cases automatically recover the game.
  4. Provide update checks. SMAPI automatically alerts you when a new version of a mod is available.
  5. Provide compatibility checks. SMAPI automatically detects when a mod is incompatible and disables it before it causes problems.

Ios Games List

Where are my..

  • Game folder: see Getting Started#Find your game folder.
  • SMAPI log: see smapi.io/log (and Modding:Help if you need help with something).
  • Save files: see Saves.

Modding Ios Games Machine

Can I have different mod groups?

Ios

Modding Ios Games Mac Torrent

Yep, SMAPI has built-in support for different mod groups. The instructions may seem complex, but it's easy once you get the hang of it:

Platform Instructions
Windows
  1. Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
  2. Create a shortcut to the StardewModdingAPI.exe file.
  3. Right-click the shortcut, choose Properties, and add this to the end of the Target field: --mods-path 'Mods (multiplayer)' (changing folder name as needed). Done correctly, it should look something like 'your-path-hereSteamLibrarysteamappscommonStardew ValleyStardewModdingAPI.exe' --mods-path 'Mods (multiplayer)'.
  4. Double-click that shortcut to launch SMAPI with the specified mod folder.
Linux
  1. Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
  2. Create a file like SMAPI_multiplayer.sh on your desktop.
  3. Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley with the full path to the StardewValley file in your game folder):
  4. Mark the file executable (see instructions for Linux or Mac).
  5. Double-click the script to launch SMAPI with the specified mod folder.
Mac
  1. Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
  2. Create a file SMAPI_multiplayer.command on your desktop.
  3. Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley/StardewModdingAPI.bin.osx with the full path to the StardewModdingAPI.bin.osx file in your game folder):
  4. Example: ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewModdingAPI.bin.osx --mods-path 'Mods (multiplayer)'
  5. Mark the file executable (see instructions for Linux or Mac).
  6. If you get the error: 'The file “SMAPI multiplayer.command” could not be executed because you do not have appropriate access privileges. To view or change access privileges, select the file in the Finder and choose File > Get Info.' Then use the following code in the terminal: chmod u+x /path/to/SMAPI multiplayer.command to give yourself these access privileges.
  7. Double-click the script to launch SMAPI with the specified mod folder.

On Windows only, the ModDrop mod manager also supports up to three 'mod loadouts' which you can switch between.

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