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Based on the popular LEGO toy series, which blends action figures and a detailed storyline along with traditional building, Bionicle casts players in the role of one of six armored Toa characters in their ongoing fight against the dark followers of the evil Makuta. Viewed from a third-person perspective, the game has players navigating the six themed regions of the Mata Nui island, including jungles, mountains, and lakes, while solving puzzles, interacting with local inhabitants, and defeating members of Makuta's tribe. Each Toa character possesses special elemental energy that can be used to combat enemies and enhanced by collecting power-ups. Depending on the selected character, players can harness the elements of air, water, fire, or earth using a special mask of power and custom weapon. Action sequences include crossing molten lava on a surfboard, gliding across trees, swimming, and snowboarding down a mountain. True to the toy line, players can also build machines to help them navigate their world after finding the required parts.
There's turmoil in the island of Mata Nui. The dark spirit Makuta has infected the Rahi throughout the island -- using his control of the Bohrok, Bohrok-Kal, and Rahkshi to kidnap the Matoran villagers throughout the various Wahi. It's up to the guardians of each Wahi, the Toa warriors Tahi, Lewa, Kopaka, Gali, Pohatu, and Onua, to rescue the Matorans and find the Toa of Light, who is the only one strong enough to stop Makuta.
If this sounds like a foreign language, then you probably want to turn away now -- things aren't going to get any better. For all the eleven-year-olds whose lives revolve around the popular LEGO franchise, a dark tale of good versus evil has been carefully crafted just for you -- completely true to the Bionicle mythos. If you aren't eleven, and are daring enough to look past the LEGO, then you'll unearth quite the interesting title.
Gameplay
Bionicle starts out simply enough, unfortunately it never really gets complicated -- besides for the odd lingo. In an effort to appease fans and keep kids interested in the game, Bionicle never settles on one character or gameplay style for any extent of time. Instead, you're constantly switching environments, characters, and actions -- a delight for children with ADD or heroin addicts. While the variety is supposed to keep you from getting bored, it instead makes for a disjointed experience.
After the initial story telling scene, you'll find yourself in the guise of the Toa Tahu in Ta-Wahi (or the fire elemental in a volcanic region). You're confronted with the problem of navigating a very basic platform filled level -- the most difficult segment is when you have to jump across a lava flow on decently sized rocks. Your jumping is occasionally hindered by pockets of bad guys that shoot 'dark elements' at you. Luckily, these can all be toasted using 'good elements' (the fire Toa happens to use fire).
By pressing the attack button, and flailing your wand/staff, you can unleash a fiery blast of elemental energy. Although these shots automatically home in on the nearest dark energy, you can't just fire without discretion. Each shot uses a certain amount of elemental energy, which depletes your elemental energy meter. Without energy, you can't shoot. Fortunately, you can recharge your elemental energy in one of three ways. The first is the simplest, which is to not fire for a while since the meter will slowly refill on its own. If you're in a bit of rush, you can use your Toa's shield (it lasts for about two seconds) to absorb the dark energy shot at you and transform it into useful elemental power. As a last resort, your Toa can suck in elemental power from the surrounding area -- but this requires him to remain still for an extended period of time (not something to do around enemies).
The concept is a good one -- that you need to absorb your enemy's evil energy to do good. It's a ying and yang theme (although that might be reaching a bit). What fails to be good is that you usually don't have to use this theme. Since the camera angles are so horrid (you have no control), you usually aren't able to see what you're shooting at (or the blasts that are about to hit you), which makes it difficult to absorb them. Running around in circles, both to avoid fire and to charge your meter, works wonders and is really all you need to do throughout the platforming portions.
Once you reach the end of the lava flows, fire boy will hand off the adventure, marathon style, to the next Toa in line. Ice man is ready to take you snowboarding down some powdery slopes while fighting an enemy before he reaches a nearby village. Once this quick jaunt to the peaks ends, it's time for a swim with the water Toa. She takes you on another platforming venture similar to the fire Toa's, except you'll spend the majority of your time swimming. Throughout these levels you'll also have to find and rescue Matorans so that they can operate various machines for you. Since they're usually in plain sight and the levels are so brief, searching for guys screaming, 'Help me!' doesn't really add any difficulty or enjoyment.
Bionicle continues showing you vignettes of gameplay. You'll encounter 'grinding' on tree limbs and soaring through the air with the air Toa, riding in a mine cart with the earth Toa, a boss fight with the stone Toa, lava surfing with our fire guy, and then the final boss battle with the Toa of Light. Each segment is so short that they can hardly be called levels, but if they were any longer than you wouldn't be able to stand playing through them.
Even the boss fights are uninspiring. There are technically only four to begin with, and two of them are the same enemy but take place in a different environment. None are particularly challenging and can be defeated by a quick analysis of the patterns. One of the more interesting fights requires you to roll blocks unto vents so that they'll be catapulted into a boss -- your Toa can't grab these blocks so you have to run your Bionicle into them and hope the stones go in the right direction (quite frustrating).
Full of good intentions (for the kid gamer), Bionicle falls flat on its LEGO constructed legs thanks to Argonaut's attempt to include too much in too short a game. Clunky controls and an unfriendly camera make fighting difficult and hinder what little platforming there is. This situation is pretty bad, especially because Bionicle forces you to use a keyboard (there is no mouse or controller support). Luckily, the entire adventure can be beaten in less than two hours, which will at least put you out of your LEGO induced misery.
Graphics
The visuals are about as stellar as the gameplay. Backgrounds are relatively blurry and texture work is very basic. Environmental effects like flowing lava are at times hardly recognizable as steaming piles of liquid rock. The rest of the backgrounds are fairly plain -- like forest level has random trees here and there, but you're mostly seeing empty space.
To Argonauts credit, the Toas are animated well. They amble about on wobbly legs -- just the way their LEGO construction would permit. You also can see their individual pieces that they're composed of (although blurry) that really connects the Toas to their LEGO origin.
Sound
The score is full of platform trademark tunes that alter with environment and mood of the gameplay -- it can change from frantic boss music to airy ballads of the forest. However, the score isn't all that remarkable in its composition -- and simply serves as a way to drown out the sound effects. While you will hear a blast from your elemental staff and appropriate effects when your shield absorbs energy or you're hit by a blast, nothing stands out and fortunately you usually can't hear the repetitive sounds of attack and defense.
The Verdict
Bionicle: The Game can hardly be called a game. The gameplay is such a hodgepodge of styles -- an attempt to keep kids entertained -- that you never get into the title. You're thrown from one seemingly random instance to another strung along by a thin storyline. This is simply a case of trying to stuff too many gameplay ideas into a game and dumbing it down way too much for a kid's audience.
Oregon trail 2 game mac. The slew of prepubescents that are obsessed with Bionicle will probably get a kick out of the storyline, mine cart riding, snowboarding, etc., but the clunky controls and poor camera angles are a hindrance to the game's accessibility and enjoyment. The adventure is also far too short and easy -- you can complete the entire game (100%) in less than two hours -- even while struggling with some counterintuitive (because of control) levels.
People who downloaded Bionicle have also downloaded:
American McGee's Alice, Drakan: Order of the Flame, BioForge, Blade of Darkness, Harry Potter and the Chamber of Secrets, Simpsons, The: Hit & Run, Alone in the Dark 4: The New Nightmare, Enter the Matrix
Aside from the toys in the LegoBionicle franchise, Lego has also marketed an ongoing book series, several video games (mostly for the Game Boy Advance), and four computer-animated movies which feature important plot points. A Bioniclecomic book was also published by DC Comics and made available free to members of the Lego Club with some issues of the Lego Magazines. Some comic issues were also posted on the official Bionicle website, Bionicle.com. There are also various other ancillary products available, such as watches, toothbrushes, and backpacks, as well as online adventure games. Much of the additional content for Generation 1 that was originally available on the now inactive official websites Bionicle.com and BionicleStory.com is now available on an unofficial website called BioMedia Project.
Books[edit]
Novels[edit]
Bionicle Chronicles[edit]
No. | Title | Author | Publication date | ISBN |
1 | Tale of the Toa | Cathy Hapka | 2003 | ISBN0-439-50116-4 |
2 | Beware the Bohrok | ISBN0-439-50117-2 | ||
3 | Makuta's Revenge | ISBN0-439-50119-9 | ||
4 | Tales of the Masks | Greg Farshtey | ISBN0-439-60706-X | |
5 | Mask of Light | Cathy Hapka | ISBN0-439-50118-0 |
Bionicle Adventures[edit]
No. | Title | Author | Publication date | ISBN |
1 | Mystery of Metru Nui | Greg Farshtey | 2004 | ISBN0-439-60731-0 |
2 | Trial by Fire | ISBN0-439-60732-9 | ||
3 | The Darkness Below | ISBN0-439-60733-7 | ||
4 | Legends of Metru Nui | ISBN0-439-62747-8 | ||
5 | Voyage of Fear | ISBN0-439-68022-0 | ||
6 | Maze of Shadows | ISBN0-439-68023-9 | ||
7 | Web of the Visorak | 2005 | ISBN0-439-69619-4 | |
8 | Challenge of the Hordika | ISBN0-439-69621-6 | ||
9 | Web of Shadows | ISBN0-439-74558-6 | ||
10 | Time Trap | ISBN0-439-74559-4 |
Bionicle Legends[edit]
No. | Title | Author | Publication date | ISBN |
1 | Island of Doom | Greg Farshtey | 2006 | ISBN0-439-74560-8 |
2 | Dark Destiny | ISBN0-439-78795-5 | ||
3 | Power Play | ISBN0-439-82804-X | ||
4 | Legacy of Evil | ISBN0-439-82807-4 | ||
5 | Inferno | ISBN0-439-82805-8 | ||
6 | City of the Lost | 2007 | ISBN0-439-89033-0 | |
7 | Prisoners of the Pit | ISBN0-439-89034-9 | ||
8 | Downfall | ISBN978-0-439-89037-3 | ||
9 | Shadows in the Sky | 2008 | ISBN0-439-91641-0 | |
10 | Swamp of Secrets | ISBN0-545-05416-8 | ||
11 | The Final Battle | ISBN0-545-08079-7 |
Bionicle Super Chapter books[edit]
No. | Title | Author | Publication date | ISBN |
1 | Raid on Vulcanus | Greg Farshtey | 2009 | ISBN0-545-10073-9 |
2 | The Legend Reborn | ISBN0-545-21417-3 | ||
3 | Journey's End | 2010 | ISBN978-83-253-0629-8 |
Lego Bionicle chapter books (Generation 2)[edit]
No. | Title | Author | Publication date | ISBN |
1 | Island of the Lost Masks | Ryder Windham | August 25, 2015 | ISBN978-0545873253 |
2 | Revenge of the Skull Spiders | May 6, 2016 | ISBN978-0545905909 | |
3 | Escape from the Underworld | June 26, 2016 | ISBN978-0545873253 |
Collected[edit]
Title | Author | Publication date | ISBN |
Chronicles Collection | Cathy Hapka, Greg Farshtey | March 13, 2005 | ISBN0-7607-9511-8 |
Adventures: Volume 1 | Greg Farshtey | January 1, 2006 | ISBN0-7607-9603-3 |
Young Readers[edit]
No. | Title | Author | Publication date | ISBN |
1 | Journey of Takanuva | Greg Farshtey | 2008 | ISBN0-545-08214-5 |
2 | The Secret of Certavus | 2009 | ISBN0-545-09336-8 | |
3 | Desert of Danger | ISBN0-545-11542-6 | ||
4 | Challenge of Mata Nui | ISBN0-545-16209-2 |
Guidebooks[edit]
Title | Author | Publication date | ISBN |
The Official Guide to Bionicle | Greg Farshtey | 2003 | ISBN978-0-439-50115-6 |
Unmasked | Unknown | ||
Metru Nui - City of Legends | Greg Farshtey | 2004 | ISBN0-439-60734-5 |
Unmasked 2 | Unknown | ||
Rahi Beasts | Greg Farshtey | 2005 | ISBN0-439-69622-4 |
Encyclopedia | ISBN0-439-74561-6 | ||
Dark Hunters | 2006 | ISBN0-439-82803-1 | |
World | 2007 | ISBN0-439-74561-6 | |
Encyclopedia Updated | ISBN978-0-439-78796-3 | ||
Makuta's Guide to the Universe | 2008 | ISBN978-83-253-0350-1 | |
Mata Nui's Guide to Bara Magna | 2009 | ISBN978-83-253-0494-2 | |
The Legend Reborn - Official Movie Guide |
Activity books[edit]
Title | Author | Publication date | ISBN |
Collector's Sticker Book | Greg Farshtey | October 1, 2003 | ISBN0-439-50120-2 |
Guard the Secret | Unknown | August 7, 2006 | ISBN0-007-23186-5 |
Facts and Figures | ISBN0-007-23185-7 | ||
Annual | September 4, 2006 | ISBN0-007-23262-4 | |
Piraka | December 6, 2006 | ISBN0-007-23431-7 | |
Toa Inika | ISBN0-007-23432-5 | ||
Matoran | ISBN0-007-23434-1 | ||
Voya Nui | ISBN0-007-23435-X | ||
Barraki | August 6, 2007 | ISBN0-007-25438-5 | |
Toa Mahri (1) | ISBN0-007-23432-5 | ||
Toa Mahri (2) | ISBN0-007-23434-1 | ||
Mahri Nui | ISBN2-800-69611-7 | ||
Storyline Background | 2008 | ||
Phantoka Makuta | |||
Mistika Toa Nuva | |||
Mistika Makuta | |||
Glatorian | 2009 | ISBN978-83-253-0494-2 | |
Quests for the Masks of Power | November 24, 2015 | ISBN0-545-87255-3 |
Notes
- A novel titled Invasion was originally set to be the seventh edition in the Legends series, but was cancelled due to low book sales.
- Journey's End was only published in Poland, however, an English version was posted in parts on the official Bionicle website.
Films[edit]
Title | U.S. release date | Director(s) | Screenwriter(s) | Production studio |
---|---|---|---|---|
Bionicle: Mask of Light | September 16, 2003 | Terry Shakespeare, David Molina | Alastair Swinnerton, Henry Gilroy, Greg Weisman | Creative Capers Entertainment |
Bionicle 2: Legends of Metru Nui | October 19, 2004 | Henry Gilroy, Greg Klein, Tom Pugsley | ||
Bionicle 3: Web of Shadows | October 11, 2005 | Brett Matthews | ||
Bionicle: The Legend Reborn | September 16, 2009 | Mark Baldo | Greg Farshtey | Threshold Animation Studios |
Notes
- A film based on the 2001 storyline of Bionicle was planned prior to the franchise's launch, but never reached production.
- The Legend Reborn was intended to be the first film in a planned trilogy with Threshold Animation Studios, but the sequels were scrapped when Lego discontinued the Bionicle toy line.
TV series[edit]
Series | Season | Episodes | Originally aired | Showrunner(s) | ||||
---|---|---|---|---|---|---|---|---|
First aired | Last aired | Network | ||||||
Lego Bionicle: The Journey to One | 1 | 4 (+ 1 prologue) | March 4, 2016 | July 29, 2016 | Netflix | Mathieu Boucher, Jean-Fraçois Tremblay |
Graphic novels[edit]
- Rise of the Toa Nuva – The Toa Mata arrive on Mata Nui—but is it already too late?
- Challenge of the Rahkshi – The Toa Nuva have to fight Rahkshi and Bohrok-Kal to prepare for the coming of the seventh Toa.
- City of Legends – The Toa Metru fight to save their city from a terrible evil.
- Trial by Fire – The Toa Metru, mutated into Toa Hordika, must save the Matoran, defeat the Visorak, and find the legendary Keetongu before they become beasts.
- The Battle of Voya Nui – The Toa Inika must fight the evil Piraka to save the Great Spirit's life.
- The Underwater City – The Toa Inika have to retrieve the Mask of Life from The Pit before it is too late.
- Realm of Fear – The Toa Nuva have to fight the Brotherhood of Makuta to save a lost Matoran tribe and awaken Mata Nui.
- Legends of Bara Magna – Old stories of Bara Magna will be revealed.
- The Fall of Atero – The Bara Magna residents fight for their freedom against the Skrall.
Generation 2[edit]
Graphic Novels[edit]
- 'Gathering of the Toa' – The Toa arrive on the Island of Okoto and battle the evil Skull Spiders.
- 'Battle of the Mask Makers' – The story of events leading up to Ekimu and Makuta's confrontation centuries before the Toa arrived.
- A third graphic novel was planned, but was ultimately never released.
Cancelled Graphic Novels[edit]
- Power of the Great Beings (Issue #10) – Mata Nui must find out the dark secrets of his creators, the Great Beings, and save Bara Magna from a force so evil, it could destroy the entire planet. The project was cancelled while it was a third of the way through.
- Journey's End (Issue #11) – An eleventh graphic novel by the name of Journey's End was planned in advance of the release of the tenth graphic novel. Upon the cancellation of Power of the Great Beings, plans for Journey's End between Papercutz and the Lego Company were abandoned. It would have included the last 2 Bionicle comics and a few Post-Journey's End stories.
Comics (Generation 1)[edit]
Bionicle/Bionicle: City of Legends[edit]
The first series of comics ran from 2001 to 2005. It followed the story of the Toa Mata/Nuva, and later, the Toa Metru/Toa Hordika. The first three issues were about the rise of the Toa Mata, illustrated by Carlos D'Anda. Randy Elliott took over starting in 2002, for issues 4–8, about the Bohrok invasion and the transformation of the Toa Mata into Toa Nuva. Issues 9-15 were about the Toa Nuva's battle with the Bohrok Kal and the Rahkshi. Then issue 16 started the Metru-Nui stories, later going into the Hordika starting with issue 22. The series ended on a cliffhanger with issue 27, with a teaser for the movie Web of Shadows which would conclude the story, and the new arc that would begin in 2006.
Ignition[edit]
The Ignition series follows the 2006-2007 storyline. 'Issue Zero' was a pull-out poster of Hakann and an interview with the new artist Stuart Sayger, hired for his 'darker, edgier style.' Issue 6 was online-only, later published in print by Papercutz with the rest of the series, and began the 'Sea of Darkness' subseries for 2007. The series chronicled the Toa Inika's quest for the Mask of Life.
Battle for Power (the newly rebranded title of Ignition)[edit]
The Battle for Power subseries covered the 2008 storyline. It had a new artist, Leigh Gallagher. It had 4 issues.
Glatorian[edit]
The Glatorian series covers the 2009 story. The comic had a new artist, Pop Mhan. The series had 5 issues
Journey's End (the main title of the last 2 Glatorian issues)[edit]
The Journey's End subseries covers the final battle between Mata Nui and Makuta Teridax, and Mata Nui's efforts to reunite the 3 fragment of the once-glorious planet of Spherus Magna. The subseries kept Pop Mhan as the artist. The subseries had 2 issues.
Promotional comics[edit]
There have been several promotional comics. The first one was released with the Happy Meal at McDonald's. You would receive a promo Tohunga (later renamed Matoran, due to a conflict over the use of the maori language) and a comic. Later in 2002, Burger King's Big Kids Meal released 3 promo comics about the story of the Bohrok.In the spring of 2004, three promotional comics on the Morbuzakh saga were sold in Mega Lunchables.Some canister sets have had shortened mini-comic versions of the LEGO comics.
Games[edit]
Mata Nui Online Download
There are also several video games based on Bionicle.
Mata Nui Online Game Download Mac Pc
Generation 1[edit]
- Lego Bionicle: Quest for the Toa – released for Game Boy Advance in 2001; is also known as 'Tales of the Tohunga' ('Tohunga' being an early word for 'Matoran'). It acts as a prelude to the Bionicle saga, telling how Takua gathered the Toa stones and summoned the Toa Mata to Mata Nui. Unlike most games, it is considered canon.
- Mata Nui Online Game – released on the LEGO Bionicle website, it continues from Tales of the Tohunga and shows Takua going around Mata Nui and helping the villages. It is much beloved by older fans of Bionicle. The game was removed in 2003, and returned as a download in 2006 due to high demand.
- Mata Nui Online Game II – released on the LEGO Bionicle website, it is the sequel to the Mata Nui Online Game and takes place before and during the events of Bionicle: Mask of Light, in which you play as Hahli of Ga-Koro.
- Bionicle: Matoran Adventures – released for Game Boy Advance in 2002, you play as Matoran fighting against the Bohrok swarms.
- Bionicle: The Game – released for PC, PlayStation 2, Xbox, GameCube, and Game Boy Advance in 2003; this is a video game adaptation of the first movie, Mask of Light.
- Bionicle: Maze of Shadows – released for Game Boy Advance in 2005, this game expands on the story of Bionicle Adventures #6: Maze of Shadows.
- Bionicle Heroes – was released for PC, PlayStation 2, Xbox 360, Gamecube, Game Boy Advance, and Nintendo DS in November 2006, with a Wii version released later in 2007. In the game you play as both the Toa Inika and the Piraka. It was produced by TT Games, the team behind the Lego Star Wars games.
Generation 2[edit]
- Bionicle: Mask of Creation – released for iOS devices in 2015.
- Bionicle: Mask of Control – released for iOS devices in 2016.
Canceled Bionicle games[edit]
- Lego Bionicle: The Legend of Mata Nui was planned to be released for PC. It would have covered the events of the 2001 storyline. The player played as the Toa Mata exploring the island, using Kanohi masks and battling Rahi. Due to a programming error, the player couldn't advance from the first level, where you played as Onua. The game was canceled because LEGO switched managements in 2001 and because this game was made by the previous LEGO management, the new guard felt no obligation to keep it going.[1] In February 2018, a functioning alpha build of the game was recovered[2] and on May 12, 2018, the beta version of the game was released to the public.[3]
- Bionicle: City of Legends was a planned sequel to Bionicle, set for release in 2004. The players would presumably control the Toa Metru in the game. It was cancelled while it was under production because the developer, Argonaut Games, was liquidated before the game's planned release; however, a small playable tech demo exists.
Trading card game[edit]
During the first year of the BIONICLE toyline, in 2001, McDonald's distributed packets of cards with their 'kids' meals. There were five cards in each one: four regular, and one holographic or 'special' card. The packet came with a mini comic that had an instruction booklet telling the person how to play the game. There was another card game that was sold (instead of collected, like the above) which included a board along with other accessories to play the game.
In 2008 LEGO also distributed the 'Phantoka Trading Card Game', which were given away for free in little packages which included about six trading cards with a picture and information of one of the Toa Nuva, Makuta, Av-Matoran or Shadow Matoran. The package also included one holographic card, which featured the combination of a Phantoka and a Matoran. The packages were given away for free in many toy stores in Europe if you bought a Phantoka set.
More media[edit]
Besides the movies, books, comics, et cetera, there are other ways parts of the Generation 1 story have been told. Much of this content is now available on the unofficial BioMedia Project website.
Mata Nui Online Game 2
Reading materials[edit]
Bionicle.com had some information about parts of the Generation 1 story, including some character biographies.
BionicleStory.com had several sections containing information about the Generation 1 characters, locations, and more. Among the offerings were also story serials and 'blog' chapters, the latter being each one or two pages of story text styled as a journal entry from one of the fictional Bionicle characters.
Audio[edit]
Bionicle.com had two downloadable MP3s (as well as two PDF files with the 'lyrics' to the MP3s) that describe the rise the giant robotic body of Mata Nui out of its slumber and his exile from said body when Makuta Teridax took it over in the Generation 1 plotline.[4]
BionicleStory.com also had many podcasts recorded by Bionicle writer Greg Farshtey available for download in the 'Latest Story' area of the site that tell much of the Generation 1 story.[5]
On the homepage for Bionicle.com, there was a collection of audio recordings, called the Mata Nui Saga, that told some of Mata Nui's story. Each one had a picture, text, and music with it. They were split into thirty-four 'chapters.'
Mata Nui Online Game Play
There were also downloadable songs and other things on the website that were inspired by different sections of the Generation 1 storyline.
References[edit]
- ^https://www.youtube.com/watch?v=ThpxKCT6EL0
- ^http://biomediaproject.com/bmp/blog/the-legend-of-mata-nui-released/
- ^http://biomediaproject.com/bmp/blog/the-legend-of-mata-nui-final-build/
- ^Bionicle MP3 downloads: url=http://bionicle.lego.com/en-us/downloads/Mp3.aspx
- ^BionicleStory.com Podcasts: http://www.bioniclestory.com/LatestStory/Podcasts/Sahmad5.aspx