DESCRIPTION OF MAGIC THE GATHERING BATTLEGROUNDS. Magic The Gathering: Battlegrounds is an action game released in 2003 by Atari. The game was released for PC (Windows) and XBox. The game is based on its card counterpart. In the game, we create our heroes who gain more and more powerful spells during duels. Get all the inside info, cheats, hacks, codes, walkthroughs for Magic: The Gathering (1997) on GameSpot.
Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.
Magic: The Gathering[edit]
Named after the game itself, Magic: The Gathering was published by MicroProse in February 1997. The game takes place in the plane of Shandalar, where the player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure game and role-playing game elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. Two expansion packs were published, Spells of the Ancients and Duels of the Planeswalkers.
The game is notable as being the last game the esteemed game designer Sid Meier (Civilization, Railroad Tycoon) worked on while employed by MicroProse, though his involvement was short. Meier left before development was complete to found Firaxis Games.[citation needed]
Magic: The Gathering: BattleMage[edit]
Magic: The Gathering: BattleMage is a real time strategy game published in January 1997 by Acclaim for both PCs and PlayStation. It was also in development for the Sega Saturn, but this version was cancelled in mid-1997.[1] In addition to the real time strategy game, BattleMage has a head-to-head mode.[2] It is set on the continent of Corondor, where a planeswalker named Ravidel forces the most powerful mages to fight each other, so that he can eventually destroy them and conquer the land. The game had a poor critical reception due to its unfair AI, unfriendly interface, and unbalanced gameplay.[citation needed]
Spectrum Holobyte filed a lawsuit after Acclaim published the PC version in January 1997, claiming Acclaim had violated an agreement the two companies made in November 1996 which established a release schedule for the game, with the two companies publishing it for different platforms.[3] In October of 2018, the game's rights were acquired by Canadian production company Liquid Media Group along with other titles originally owned by Acclaim Entertainment.[4]
Magic: The Gathering: Armageddon[edit]
Magic: The Gathering: Armageddon is an extremely rare arcade game published by Acclaim in 1997, somewhat similar to BattleMage. It is possible that as few as four machines were made. Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating the game, so it never went into full production.[5]GamePro reported that Armageddon was shown to their editors behind the scenes at the 1997 ASI show in Las Vegas, but did not appear on the show floor.[6] The arcade board used 3dfx components and included 600 MB of RAM.[7]
Gameplay is a cross between real time combat and strategy, with characters representing one of the five colors. White had healing and soldiers; Blue countermagic and water creatures; Black death and undead creatures; Red fire and mountain creatures; and Green elves and forest magic. The game was controlled with a trackball, and supported up to two players.[8] Players could summon creatures to the arena as well as attack the opposing wizard directly.[9]
Magic: The Gathering (Sega)[edit]
Magic: The Gathering is a Dreamcast game published and released by Sega in June 2001, though in Japan only. It takes place in the town of Magic Heart, the surrounding areas of Murg, Camat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower. It includes cards from 6th edition, Alliances, and Tempest. The game included 10 cards unique to it, generally utilizing random mechanics that would be difficult to implement in real-life card play.
Magic: The Gathering Interactive Encyclopedia[edit]
The Magic: The Gathering Interactive Encyclopedia is an application and database of cards released by Wizards of the Coast. At its time of release, it contained up to the Mercadian Masques expansion; its database was updatable over the Internet, and continued to be updated by Wizards until the release of Judgment and Magic Online, which Wizards considered as superseding the Interactive Encyclopedia.
The Encyclopedia included a strategy information section and deck builder with pricing. It also included a free online play mode, albeit one lacking rules enforcement.
Magic: The Gathering Online[edit]
Magic: The Gathering Online is a 2002 game developed by Leaping Lizard Software and maintained by Wizards of the Coast itself since version 2.0 in 2004. It focuses purely on gameplay, and includes no additional storyline. Included are cards from all expansions starting with Mirage with the exception of the sets Unhinged, Unglued, and Magic: The Gathering Conspiracy which would not easily translate to computer play. Updates become available as new sets are printed. Games are held in chatroom-style sessions, and virtual cards can be won or purchased with real money. Magic Online offers a variety of both casual games in which players can use cards they own for fun, and competitive online tournaments in which players use purchased/traded tickets and booster packs to enter into events, both Limited (decks built with cards opened from boosters) and Constructed (decks built from a player's collection).
Magic: The Gathering – Battlegrounds[edit]
Magic: The Gathering – Battlegrounds is an Atari game released in 2003 for both the PC and Xbox platforms. It was another attempt to do a real-time battling game, with wizards frantically running around casting spells. The Xbox version of the game offered downloadable creatures, arenas, and enchantments, though the PC version did not.
Magic: The Gathering: Duels of the Planeswalkers[edit]
Magic: The Gathering: Duels of the Planeswalkers is a 2009 game for Xbox Live Arcade, Microsoft Windows, and PS3 developed by Stainless Games Ltd and published by Wizards of the Coast. It was released first on XBLA June 17, 2009, with a PC version released shortly after. It was announced on February 18, 2008 by way of a press release.[10] Three expansion packs have been released on XBLA. A PS3 version was made available on the PlayStation Network in November 2010.[11] Players are given pre-made decks they can play against an AI or against other humans online; new cards for these decks can be unlocked through play.
Magic: The Gathering - Tactics[edit]
Magic: The Gathering - Tactics was an online turn-based strategy video game for the PC based on the card game that includes elements of positioning and map control. Tactics was developed and published by Sony Online Entertainment.[12] The game was released for PC on January 18, 2011 and shut down on March 28, 2014.
Magic: The Gathering – Duels of the Planeswalkers 2012[edit]
Magic: The Gathering – Duels of the Planeswalkers 2012 is a followup to the 2009 Duels of the Planeswalkers for Xbox 360, PS3, and PC. It was released on June 15, 2011.[13] It features a campaign mode with light story and a variety of pre-made decks for which additional cards can be unlocked through play. Like the original Duels of the Planeswalkers, the decks are made such that complicated timing windows are unnecessary and the choice of land tapping is generally irrelevant; this keeps the gameplay faster than Magic Online, which allows full deck customization.
Magic: The Gathering – Duels of the Planeswalkers 2013[edit]
Magic: The Gathering – Duels of the Planeswalkers 2013 is a followup to both previous Duels of the Planeswalkers titles, released June 20, 2012. In addition to Xbox 360, PS3, and PC, the game was also made available on iPad for the first time.[14]
Magic: The Gathering – Duels of the Planeswalkers 2014[edit]
Magic: The Gathering – Duels of the Planeswalkers 2014 is the fourth installment in the Duels of the Planeswalkers series, released June 26, 2013. It introduced a new feature, 'Sealed Play', which allows players to open virtual booster packs and build their own decks.[15]
Magic: The Gathering – Duels of the Planeswalkers 2015[edit]
Magic: The Gathering – Duels of the Planeswalkers 2015 is the fifth installment in the Duels of the Planeswalkers series.
Magic Duels[edit]
Magic Duels, originally titled Magic Duels: Origins, is the follow-up to Duels of the Planeswalkers. It includes a new model for monetization; unlike the earlier games, it is free to play. Unlike Magic: The Gathering Online, it is possible to earn cards via 'grinding' rather than paying money. Origins was released on July 29, 2015.
Magic: The Gathering Arena[edit]
Magic: The Gathering Arena is a free to play version of MtG, streamlined for quick online play and to be easily used for live streaming. It initially supported Constructed Deck play (using cards earned from boosters by winning games or through microtransactions) and Draft play. It was developed by Wizards' in-house studio, Magic Digital Studio. Arena is aimed to stay concurrent with the physical card game, with plans to release new expansions on the same day they are released physically.
Magic: Legends[edit]
Magic: Legends is an upcoming free-to-play massively multiplayer online role-playing game (MMORPG) being developed by Cryptic Studios and Perfect World Entertainment.[16]
Independent and freesoftware or freeware adaptations[edit]
Various independent programmers have made software associated with Magic: The Gathering, albeit not always with the approval of Wizards of the Coast. One of the more notable early attempts was Apprentice, which was designed to emulate real-world play over the Internet. It allowed players to connect to each other and play, but all the rules-enforcement was done 'by hand,' just as in the real world. DragonStar studios got Wizards of the Coast's permission for the product, and it had no copyrighted art in it. Magic Workstation is similar to Apprentice in that is gameplay only, but adds more graphical support. It is not officially sanctioned by Wizards of the Coast, and mentioning it on their official forums is a violation of the Terms of Use.Another piece of software in a legal grey area is MtG Editor, a tool which creates images of self-designed Magic: The Gathering cards. Its creator, Mr. Weikopf, was sent a cease and desist letter concerning distribution of the software.
Xmage is an open source Java program that functions very similarly to Magic: The Gathering Online without the restriction of monetary requirements to use. While it does support single-person play, it is much more useful for playing games with other online users. It has fully functional rules enforcement built in, unlike many other Magic programs. Xmage and its card database are constantly updated, making it a very convenient and powerful tool for Magic players.
Cockatrice is an open-source multiplatform software for playing card games, including Magic: The Gathering, over a network. It is fully client-server based to prevent any kind of cheating, though it supports single-player games without a network interface as well. Both client and server are written in Qt. Its original creator was sent a cease and desist letter concerning copyrighted images.[17] It is, however, currently maintained by a small group of developers hosting the source on github [2].
Magic Set Editor, a custom card creation program created by Twan van Laarhoven, is stable, released at version (2.0.0) on February 05, 2011. The program has grown to include various additional features, including statistical data on the set being created, random booster pack generators, translations for ten languages, and support for 28 games. MSE also supports exporting created Magic sets to both Apprentice and LackeyCCG.
Firemox (previously known as Magic-Project) is an open source Java program that matches players over the Internet and also enforces the rules. The card game rules are coded in a custom XML language. Moreover, the rules engine is independent from Magic: The Gathering, so further implementations of other card games are possible. Currently Firemox has around 6,000 Magic: The Gathering cards available.
Forge (previously known as MTG Forge) is an open source Java program with rules enforcement; it also attempts the more difficult problem of artificial intelligence for a computer player. Currently it has over 13,000 cards (as of February 7, 2013).
Magic The Gathering Pc Game 1997 Machine
Lackey CCG is an engine that attempts to simulate many card games. It has a plugin which contains over 13000 Magic cards, some of which are different editions of the same card. Like older attempts, the rules of play are enforced 'by hand'. It offers simple networking, and has a constant server to host all games, but matching people with identical plugins is more difficult.
Magic The Gathering Free Download
OCTGN is a collectible card game simulator which is designed to play Magic: The Gathering and other games. The software is modeled after the Magic: The Gathering Encyclopedia, and uses the same format for card data. Currently, OCTGN version 3 can be set up to support online play, including sealed, games and users can import over 13,000 Magic: The Gathering cards to build a deck using the deck editor component.
Daring Apprentice is a 3D Apprentice-like Magic: The Gathering tabletop. It focuses on an intuitive user interface, but does not support internet play yet.
Wagic, The Homebrew is a game with rules enforcement that includes an artificial intelligence, and focuses on solitaire game versus the computer. Although Windows, Linux, iOS, Android, and Maemo versions are available, it is primarily designed for the Sony PSP.
MagMa (Magic Machine) is a project with rules enforcement. It includes AI and 6273 cards as of March 2015[18][3].
References[edit]
- ^'Acclaim Back Away from Sega'. Sega Saturn Magazine. No. 22. Emap International Limited. August 1997. p. 15. Retrieved November 25, 2018.
- ^'Magic the Gathering: BattleMage: Beyond the Card Game'. Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 297.
- ^'Inside Scoop'. GamePro. No. 104. IDG. May 1997. p. 24.
- ^Orselli, Brandon (October 2, 2018). 'Liquid Media Acquires Rights to 65 Classic Acclaim Entertainment IPs'. nichegamer.com. Retrieved February 4, 2019.
- ^Jindra, Mark (April 5, 2008). 'Ask Wizards'. Wizards of the Coast. Retrieved July 23, 2008.
- ^Johnny Ballgame; Major Mike (June 1997). 'Armageddon'. GamePro. No. 105. IDG. p. 33.
- ^Webb, Marcus (August 1997). 'Acclaim's Armageddon: Awesome!'. Next Generation. No. 32. Imagine Media. p. 28.
- ^'Magic The Gathering: Armageddon'. Retrieved July 23, 2008.
- ^Johnny Ballgame (November 1997). 'Hot at the Arcades: Armageddon'. GamePro. No. 110. IDG. p. 116.
- ^'WIZARDS OF THE COAST EXTENDS ITS MAGIC: THE GATHERING IP TO MULTIPLE PLATFORMS'. February 18, 2008. Retrieved February 19, 2008.
- ^'Magic: The Gathering - Duels of the Planeswalkers - Games - Games & Media - PlayStation.com'. Retrieved January 10, 2011.
- ^'Announcing Magic: The Gathering Tactics'. November 2, 2009. Retrieved November 2, 2009.
- ^'Magic: The Gathering Duels 2012 Launches'. IGN. Archived from the original on June 21, 2011. Retrieved June 15, 2011.
- ^http://www.cultofmac.com/174693/magic-the-gathering-duels-of-the-planeswalkers-2013-now-on-ipad-for-free/
- ^'Magic: The Gathering - Duels of the Planeswalkers 2014 breaks down the game's complications'. Polygon. Retrieved May 17, 2013.
- ^[1]
- ^http://cockatrice.de/index.php?a=project
- ^MagMa Changelog
External links[edit]
The phenomenal success of Wizards of the Coast's Magic collectible card game is unparalleled in card gaming history. Although it stands to reason that computer games based upon this property would probably be a success, an automatic assumption of accomplishment is not always warranted (see Magic: The Gathering - Battlemage). However, in the case of Magic: The Gathering for Windows, MicroProse has cast a successful spell.
The guts of this title consist of the card game itself, populated with almost 400 actual Magic cards that can be used in play. Cards are used to cast spells, and most spells are split by color: White magic enables healing and protection, Red magic is fueled by the power of fire and earth, Blue magic is drawn from the strength of air and water, Green magic is spawned from the force of nature, and Black magic is bred from the might of death and decay. Gold miner slot machine. Each color has a specific type of land, called Mana, which must be used to supply power of the correct color to cast any spell. There are also colorless Artifact cards, which can be powered by any color combination of Mana. The player will also find twelve special cards created especially for this product, called the Astral Set, which do not appear in printed card format.
There are a couple of different varieties of gaming available in Magic: The Gathering, although they are all geared toward playing the card game itself. First, the player can simply play the card game against opponents sporting different decks. Players can duel in single-match mode against one opponent, or in a ladder-style tournament against a collection of opponents. To aid the player in building a killer deck, a Deck Builder utility is also included with the product, enabling the player to add cards to or delete cards from his deck. Decks created in this way can be saved, and tested against the decks of the AI opponents. For those of a more adventurous ilk, an RPG-like adventure game is also included. The player's responsibility is to travel the world of Shandalar, dueling creatures and wizards for control of the magical land. As play progresses, the player will discover new cards hidden on the map, as well as have the opportunity to buy those of his choosing. He will encounter dungeons and crypts populated by monsters of different varieties, each equipped with a deck of Magic cards accentuating strengths in certain types of magic. When an enemy is encountered, the player will be taken to the Duel screen to fight the battle.
Overall, this is an exceptional game with a few, very minor difficulties that do not detract from the finished product. MicroProse has done an outstanding job in translating what is a very difficult and complex game into a product that is accessible for both novices and experts alike.
Graphics: Although I have heard a few complaints about the graphics used for the adventure map of Shandalar, the average player will not spend enough time there to be concerned with this. The graphics in the Duel portion of this game are remarkable, with some cards showing a real, 3D look in 16-bit graphics mode.
Sound: The sound is occasionally scratchy, and it sounds to me as though some sounds play louder than others. However, this is a minor quibble.
Enjoyment: For anyone who enjoys the challenges of a magical, mystical world, this is an ideal product. Anyone who is already a fan of the Magic card game should absolutely adore this product.
Replay Value: Replay value is high, because of several factors. The player can select from numerous opponents to battle in tournament fashion, and the world of Shandalar is regenerated anew at the start of each new game.
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The eponymous Magic: The Gathering is quite easily the best adaptation of the collectible card game you will ever play. While it adds an adventure storyline aspect to the game, it doesn't sacrifice the heart of the card game upon which it is based.
Essentially, the game features to main play modes - 'World' and 'Duel'.
Duel mode consists of a quick match or series of matches against your opponent using one of many prebuilt decks or using one of your own design. You can choose from a comprehensive collection of Alpha, Beta, Unlimited, Revised, and 4th Edition core sets, as well as the Arabian Nights, Antiquities, Legends, and The Dark expansions. Alternatively, Duel mode can be played as a sealed deck format tournament, starting with six sealed starter boxes or booster packs of your choosing.
World mode is the story campaign of the game. You find yourself in the world of Shandalar where five wizards, one from each of the governing colours of MTG, are conspiring to raise a great evil. It is up to you to prevent them from bringing destruction to the world. You start with a basic deck of one or more colours, depending on the difficulty level you choose upon starting the game. Cards are won by ante, found, earned through quests, etc.
The user interface while dueling can seem a little convoluted at first, but handles the play mechanics of the card game well - players familiar with the Magic: The Gathering card game will feel right at home once they get used to this UI. Players unfamiliar with the card game may have a slightly hard time getting into and learning the game but an interactive Tutorial has been included to facilitate this.
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Magic: The Gathering - Battlegrounds, Magic: The Gathering: BattleMage, Warcraft 3: Reign of Chaos, Lord of the Rings, The: The Battle for Middle Earth II, Warcraft 2, StarCraft, Lords of The Realm 2, Lord of the Rings, The: Battle for Middle-Earth