Overview
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Since the release of Super Smash Bros. on the Nintendo 64 in 1999, fans haven't been able to get enough. With its impressive multiplayer capabilities, combining a solid balance between characters and an intuitive control system, over five million copies ended up being sold. When any game can put up those kinds of numbers, a sequel is usually placed in the pipeline and Super Smash Bros. is no different.
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One issue that all developers must battle when generating a sequel is finding the balance between differentiating their new creation from the original and not losing the essence that generated its initial success. Nintendo has managed to do just that, not only by keeping the essence of the original intact, but also drastically improving weaker areas, adding immense amounts of single player options and other extras. These options are more then just filler and none come across as extra options to merely fill space. What you'll find are challenging and interesting modes of gameplay, from a new adventure option to an updated classic mode to an event mode where different scenarios are staged for you to complete. Chances are Super Smash Bros. Melee will have similar success to it's predecessor and as you'll see, Nintendo once again proves its ability to generate top quality games.
Gameplay, Controls, Interface
To start, most of the new improvements come in the form of single player options, where the adventure mode is the largest standout. Here there'll be a mix of regular battles and side scrolling mini adventures, taking you through some of the more famous games from Nintendo. Games like Super Mario Bros., F-Zero, and Metroid all have worlds recreated for the side scrolling mini adventures while other favorites like Donkey Kong and Zelda make appearances as regular battles with the backdrops from their respective games.
The side scrolling levels in particular are extremely entertaining as significant attention was paid to detail, creating a realistic atmosphere for the recreations of these old classics. You'll also notice that besides trying to reach the end of a level, other obstacles must be overcome like defeating world appropriate opponents before progress can be made. Once the end is reached or opponent is defeated, a debriefing of the level is given with coins and points awarded. The points given also create some interest as they'll be handed out and subtracted for a variety of reasons. While using the same move repeatedly or standing in once place may take points away, having multiple knockouts or grabbing plenty of objects may add points. The sheer amount of scenarios that cause point additions and subtractions help keep the game fresh and add extra entertainment value.
Besides the Adventure mode another option called Event Match was added. Here different matches are set up often with more requirements then just defeating an opponent. There may be time limits, only Pokemon balls may cause damage, or you may have to protect a princess for a specific amount of time to complete the level. In addition, some levels also force you to use specific characters to finish. For example, one level requires Yoshi to protect an egg while being attacked by three other opponents and although Yoshi isn't usually the character of choice, you're forced to successfully use him to pass this level. There are also up to fifty different levels that can be selected, but most aren't available until the previous levels are completed. For the most part, each level is fairly challenging with some being defeated quickly and others taking a larger number of attempts. The place where this really stretches the game farther is requiring certain characters to be used. Now players who mainly use one or two characters will get exposed to other characters, possibly generating more interest.
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If the classic single player game in the previous version was more to your liking, you won't be disappointed as it makes a return appearance. For those not familiar, it's set up like old Street Fighter games where you progress up a ladder as each opponent is defeated. In addition, bonus stages are also included to break the battles up. Unlike the Street Fighter games, here your opponents vary from battling single opponents to multiple opponents and even team fighting is included. Random backgrounds are also implemented to keep the mode from becoming stagnate.
As if that wasn't enough single player options, there are other less involved selections. For instance, there is a home run contest where characters try to smash a sandbag the farthest distance, target tests are available where targets are destroyed while not falling off the screen, and a multi-man melee is possible where up to 100 opponents are fought. Although not overly exciting by themselves, they do increase the longevity of the game and are great additions to the other options.
Besides the large variety of options, most gamers will be happy to know the control system is as solid as before. With an intuitive layout, it doesn't take long to become comfortable and effective. The control stick moves and jumps, the left and right buttons shield the character or grab when combined with the A button, while the C stick zooms the camera in single player mode and performs smash attacks in multiplayer modes. The B button performs special attacks unique to each character, the A button performs standard attacks, and the Y and X buttons also jump. With that being the basic control structure, it's the simplistic format that stands out. Don't be concerned with the number of button combinations, however, as it's implemented extremely well and is arguably one of the best control systems around.
Multiplayer
Not leaving out what brought Super Smash Bros. most of its success the first time, the multiplayer capabilities are as strong as ever. With similar gameplay as before, this promises to set new standards for multiplayer games. In addition, there are a variety of different ways to play, from regular melee to Tournament to special melees, it'll be quite some time before you're ready for something else. There are even options in the special melees where super sudden death matches are fought with all players starting out with 300% damage or giant melees where all players fight giant-sized.
Graphics
Although the gameplay and options may have been drastically improved, if the graphics don't hold their own, the game could have been a disappointment. This isn't the case however, as a high level of detail and creativity was involved in its remake. There are backgrounds and screen scrolling boards that do a great job of grabbing the essence of these classic games and the special effects like explosions are impressive and eye catching. Overall, it's on target with expected graphics for next generation systems and they should meet most expectations.
Audio
Without a doubt, the sound brings the game together. With Super Mario or Zelda themes especially, they really increase the enjoyment while playing. Other sound effects are also impressive and help to immerse you in the game. For instance, when Donkey Kong is hitting the ground, it creates a sound with enough bass to pop the fillings from your teeth.
Bottom Line
For any person who grew up playing these classic Nintendo games, there is going to be little reason they wouldn't enjoy this. With solid gameplay, numerous options, and loads of extras, most will find their money well spent. Even the graphics and audio are impressive, leaving little to be desired. Fans not traditionally interested in fighting games would be hard-pressed to paass this one up.
Japan's had it since February, America's been playing it since July, and now - finally - Super Smash Bros has arrived on the shores of Europe. A PAL release was by no means certain, but Nintendo have obviously been paying attention to the hundreds of you who responded to our 'We Want Smash Bros' appeal. With this and Donkey Kong 64, the last Christmas of the Millennium belongs to Nintendo's biggest characters.
But can a beat-'em-up starring Mario and friends actually work? When the original Mario Kart was announced for the SNES, some gamers tutted, shook their heads, and admonished Nintendo for even daring to cash in on Mario's success in such a manner. They were soon gobbling their hats, of course, when Mario Kart emerged as the most enjoyable racing game ever (until Mario Kart 64 arrived), but the same head-shakers are openly wondering if it's a such a good idea to shove our plumbing friend in a fighting game.
Read on to discover if their fears are justified..
Club Kirby
When Wil flew to Japan for Nintendo's Spaceworid show, he witnessed a huge Super Smash Bros tournament in full flow. As a result, we leamt that Kirby is the character of choice among experts, presumably thanks to him being able to steal other fighters' abilities, making him effectively 12 characters in one. His 'Kirby Strike' (Up+B) is also a devastating special move that can knock even the hefty DK flying. So, if you're hoping for easy victory, think pink.
Tournament Mode
All the usual characters are waiting for a scrap in one-player, but there's also a bundle of characters that don't crop up elsewhere - such as the 30-strong Dummy Team of shiny purple robots. The final boss battle is with a giant glove, who - unsurprisingly - can punch you very hard indeed.
Training Mode
There are a fair number of averagely complex moves in Smash Bros, so Nintendo have helpfully included a training mode.
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You can alter the arena, the speed of the game, which objects appear (if any), and the intelligence of your dummy opponent. Perfick.
Hidden Characters
The four secret characters in Smash Bros are yours if you complete the whole game with a specific character, or within a certain amount of time. The silhouettes on the title screen offer a due as to exactly who they are - although one's so obscure we had to ask Wil which game he comes from.
Four-Player Fights
You're not restricted to fighting just one computer opponent if you're on your own - by dicking the small yellow icons on the character select screen, you can go up against up to three CPU fighters, and even form teams of two or three for a manic round of team fighting.
Arch! Real Monsters!
As Matthew Sexton from Bedford hypothesised in Mailbox in N64/34. Smash Bros' PAL delay was almost certainly due to Pokemon's October release on the Game Boy - Nintendo wanted to give time for Europeans to get used to Pikachu and friends before they showed up in Smash Bros. And there are loads of Pocket Monsters in the game, courtesy of the brilliant Pokeball power-up - Meowth, Snorlax, Butterfree, Beedril, Chansey and loads of others all burst from the red-and-white spheres.
Scrap! Scrap! Scrap!
- In the red corner: Metro id's Samus, replete with orange bio-suit and giant laser. In the blue corner: Zelda's Link, armed with swords, bombs and an attractive green skirt Let battle commence!
- Samus sneaks in an early shot on the Kokiri warrior. The young lady's futuristic gun can prove deadly - jumping or using your shield are the best ways to avoid a roasting.
- After a few blows have been exchanged, Samus has maintained the upper hand. This battle on the edge of a treacherous moving platform threatens to put paid to them both, though.
- Rejuvenated, Link goes on the offensive. Samus, momentarily confused, turns her back on the green-skirted fighter, giving Link free reign to move in with a bomb. This ain't gonna be pretty.
- The deciding moment. Link, at 99% damage, looks set to die once Samus' laser has finished charging - but dramatically, he's in a prime position to grab the health-restoring heart that's just burst from a box.
- Booml The firey explosion sends Samus flying into the heavens, and - at 111% damage - she won't be coming back down in a hurry. After a magnificent comeback, the first point goes to Link.
Games have a tendency to live and die by their central characters. This may seem like a dangerous claim - after all, we're continually insisting that looks don't matter' - but a loveable star can make a difference. For every wise-cracking Gex and limbless Tonic that's out there ruining a game, there's a swearsome Duke Nukem or crazy-haired Goemon who's helping to make a title a pleasure to play.
And so we come to Smash Bros, the best beat-'em-up on the N64 by miles, mainly - though not exclusively - because it's got Mario in. There's no common-or-garden high-kicking schoolgirl wearing a short skirt, nor a forgettable ninja master chucking fireballs all over the shop. Instead, there's Yoshi, laying eggs and making his trademark bleeting noise. There's Pikachu, harnessing the power of electricity to fry his opponents. And there's Mario himself, shouting in Italian and pulling off punches and kicks straight from Super Mario 64. Smash Bros is full of classic Nintendo characters using their classic Nintendo moves and, as such, comes with a ready-made aura of that Shigsy-style magic.
The appearance of Pika should be a clue that Smash Bros isn't just another outing for the eight regular Mario Kart/Party/Golf players. Instead, this game features a 'Greatest Hits' collection of past Nintendo favourites, including Fox McCloud, Link, and Metroid's Sam us Aran. This is undoubtedly a good thing - unlike Peach, Toad and co. (whose 'one strength, one weakness' nature means they only differ from each other subtly), the fighters in Smash Bros' are totally individual, with moves ranging from 14-hit punches to devastating laser shots. Pokemon games for mac os x. There aren't as many moves as, say, Tekken has, but there's still more than enough variety here to satisfy all but the most hardcore of fighting fans.
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The fighting itself is typical of Nintendo, refusing to follow the rules of normal beat-'em-ups. There are no power bars, no finger-twistingly complicated combo moves, and no booming 'Round One.. Fight!' announcements. A point is won by simply wearing your opponent's strength down until they're weak enough to be kicked off the 3D arena to their 'death' - at which point, they simply reappear for another go. There's no break in the fighting until the timer runs down and the scores tallied; until then, it's nothing but fast, free-flowing fighting, which -thanks to the open arenas, varied moves, and up to four players simultaneously smacking each other to bits - is never anything less than gripping.
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The 12 arenas in Smash Bros, just like Mario Kart's tracks and Mario Golfs courses, are exquisitely designed. They're not particularly detailed - which thankfully means there's no chance of losing your character against the background - but they're firmly in the Nintendo mould, with each based on a single character's 'world'. Each also offers a different type of fight -Yoshi's small, multi-platformed screen makes for fast scrapping with barely a moment to think, while Fox's huge flat arena creates a more tactical battle, where there's room to retreat and contemplate your next attack.
As you'd expect from a game with The Big N's name stamped on it. Smash Bros isn't in the habit of allowing beginners to be pummelled senseless by experts. With relatively unrestricted arenas, power-ups popping up all over the place and a complete lack of guaranteed match-winning special moves. Smash Bros' fights veer this way and that in a superbly unpredictable way. Just as a lightning strike could turn a Mario Kart race upside-down, the sudden appearance of a lightsabre or Pokyball power-up can give even the most downtrodden pugilist a glimpse of victory. Experienced Smash Bros players are still likely to win, but with a small number of moves per fighter, there's no excuse for anyone not knowing at least one character inside-out.
And it's when everyone playing is familiar with their character that Smash Bros reveals its true beauty - an unexpectedly tactical heart beating beneath its cutesy, arcadey exterior. If you're serious about winning, you'll need to work out the best time to use Mario's 14-hit punching combo, find the perfect place to launch Pikachu's lightning strike attack, and time jumps to avoid Link's brutal longshot attack. As a consequence, you'll develop your own style of play, and some of the best moments will come from expert-mentation under pressure - such as managing an extended triple-jump back into the arena after a particularly hefty kick into space, or throwing a fireball in someone's face from a screen-width away.
There truly is never a dull moment. There's the odd frustrating moment, where the analogue controls make it difficult to move between platforms, or the camera zooms out so far to fit everyone on screen that the characters are nothing more than dots in the distance. But there are simply so many neat touches - the knowing homages to retro Nintendo titles, the heart-rending cry of 'Pikaaaal' as the yellow mouse sails to his doom, the freeze-frame pause mode - that you'll forgive Smash Bros all its minor faults. Within a few minutes of playing for the first time, you'll have chosen a favourite character, a favourite arena, a favourite power-up - all classic signs that you're playing a top-notch game.
So, undoubtedly, this is the best beat-'em-up on the N64. If you're looking for a more traditional fighting game, Imagineer's excellent Fighters Destiny (or the upcoming sequel) is probably more to your taste. But Smash Bros is as unique and essential an experience as any Mario game - especially as its multiplayer ranks up there with GoldenEye's, Mario Kart's and Quake 2's. The fact that Smash Bros is still an office lunchtime favourite, almost a year after we first got our hands on it is testament to its greatness. Do not miss it.